
Development Update - TV Show
One of the main design philosophies of this game is that I want everything(within reason) to be intractable. So when it comes to items like a television, you need content. There are lots of ways to do this. Most have a simple colour test screen like the TV isn't tuned in or something(Shown at the start of my show). Games like Max Payne 2 had static images voiced over. For this particular project I have filmed 5 short episodes of a cooking show that will be displayed depending

Development Update - Household items
So, the level is finished. It has been for some time now. All that's left is to populate the level with smaller assets and furniture to give the space a lived in feel. The furniture and larger pieces yield immediate results. After you implement the new asset a large chunk of the space feels different and improved. That brings me to the other types of objects I'm currently implementing. Small consumables and decorations. For the most part, they're easy to model. Often made up