
Development Update - First Impressions
First impressions are so important. If I start up a game, I don't usually judge it by the main menu. In most cases this is a static screen with a few options. So okay, a regular main menu doesn't usually make me feel one way or another, but what if the menu itself was awesome? Every now and then you play a game that has a 3D menu. I immediately think of the last of us. And what if that menu was dynamic with things going on? And what if that menu contained clues about the game

Development Update - More intractable interactions
Maybe I've just played this game thousands of times during development. In-fact I know that's true. Every time I implement anything at all, I play test for at least 20 mins to make sure it works as intended. I was play testing something and I picked up one of the books in the game. It flips open to a page and you can rotate the book. It was okay but it didn't feel very natural, engaging or interesting to look at. That's right around the time I decided to make it a little more