
Development Update -
Level Streaming Vs. Level Loading
During the porting process of Infliction to consoles, there have been many challenges that have made me reconsider the way I had done things. It's definitely changed the way I will do things moving forward. The earliest version of Infliction was actually the second project I ever created in UE4. The first being a game jam. Needless to say, I had no idea what I was doing. As such, quite a few decisions I made without even knowing I had made a major decision that I’d one day ha