
Development Update - Scope
First I must apologise. I’ve been so busy developing infliction that I’ve really neglected the developer diary. I usually have something specific to write about. A problem I’ve overcome or design decisions. Over the past couple of months I’ve simply been busting my hump in pumping out assets and designing new segments of the game. This leads me in to the headline topic, Scope. About 5 months ago I announced Infliction and launched a trailer. What you see in the trailer is the