

Cheating physics in a physics based game
It’s no secret that physics in video games are wonky and usually very prone to bugs. I thought of playing Cyberpunk when it first...


Introducing The INDIGO Initiative
In early 2019, Infliction had just launched on PC, and my mind was already asking, “What’s next?” To shake things loose, I built a...


Clickity Clack, Prototyping with Player Feedback.
When developing gameplay ideas on paper, I can visualize how they might play out, but I never truly know until I prototype them. My first...


Development Update - Respawn System
Player experience should be at the forefront of all design decisions that directly impact that experience.


Development Update - Level Streaming Vs. Level Loading
During the porting process of Infliction to consoles, there have been many challenges that have made me reconsider the way I had done...


Infliction coming to PS4, Xbox One & Switch
Exactly one year ago today I started a Kickstarter. That Kickstarter kicked some major ass and met its funding goal. It did however fall...


Bonus Content in Update 2.4
Infliction update 2.4 was released about a month ago. In fact, at the time of writing this, 2.5 is already out. So why am I writing this?...


Infliction Update 2.3 and more localisation
Next week I’ll be adding Russian, French and Japanese subtitles and interface to Infliction as part of update 2.3. This will bring...


🎃Thank you and Happy Halloween! 👻
Hi all, Thank you again for the amazing response to the launch of Infliction! It has been a dream come true to release this horror game,...


Infliction is out now!
Hi all! I’m excited to announce that Infliction is out now! I recommend getting yourself in a spooky mood by watching the new Infliction...


























