

Announcing your fist indie game
So, you've been working away in your little bubble and it's come time to announce your game to the world. If you're anything lik


Infliction officially announced
A couple of days ago I officially announced Infliction to the world. Infliction is currently slated to release in early 2018 on steam...


Development Update - Dynamic Fear System
Infliction is a mixture between dynamic AI and scripted events. Scripted events take time to craft. But I can craft them! Add the sound...


Opinion - The value of QA
As a solo indie game dev, I can't stress enough how many times I've played my game during development. If I was to try to put a number to...


Development Update - First Impressions
First impressions are so important. If I start up a game, I don't usually judge it by the main menu. In most cases this is a static...


Development Update - More intractable interactions
Maybe I've just played this game thousands of times during development. In-fact I know that's true. Every time I implement anything at...


Development Update - Breaking the sound barrier
The time has come to start adding sound effects. Initially I was excited by this prospect. Once you add sounds to a game it really comes...


Development Update - Real Time Mirrors
Easily, by far, getting mirrors working has set me back more than anything else. I've never implemented AI before and I found that...


Development Update - AI Vs. Scripted Events
Whats better? A dynamic AI or an orchestrated scripted event? Both have their pros and cons. Lets examine the difference between the two...


Development Update - Real time mirrors, are they worth it?
So I've finally implemented a real time mirror that doesn't totally crash the game. I must say though, its a performance hog. I have a...


























