
Development Update - Breaking the sound barrier
The time has come to start adding sound effects. Initially I was excited by this prospect. Once you add sounds to a game it really comes to life. To start down this journey I purchased a couple of thousand dollars of sound effects libraries. These sound effects for the most part are fantastic. I do however find myself stuck for sounds very specific to the situation I'm applying effects to. Like needing the sound of a circular saw for instance. I'm sure there are libraries out